How he loved to move the pieces. His own game that he created to occupy his lonely mind lay before him, having grown beyond anything he had ever imagined. No one else could move the pieces, but the pieces could and did move themselves, often in random ways that surprised him. That was the fun of it though. He knew too much, and relished any time that chaos and chance happened. It pushed the boredom back, even if only for a few moments, and made him feel alive.
Since the game began, he watched as it grew. Slowly at first, then picked up steam, and now was bordering on being too much to manage; too many pieces on the board. That was bullshit though. He got off on the challenge of such a complex thing. The more pieces in play, the better. There were times when the pawns made plays that he could not have come close to anticipating that almost ended the game, but he was gifted at restoring just enough balance insure that did not happen. This was HIS GAME, dammit, and if anyone was going to end it, he was. And so he watched and schemed, enacted complex plans and introduced twists that altered the course of the game. He was completely engrossed in his creation. Nothing else mattered but the game. It was his life, his purpose. He was consumed by it, in all its sprawling glory.
He looked at each strategy he was employing and how the pieces were reacting. There were some scenarios that were not going as planned, but he knew that he had it under control. He could introduce a new player to tame the ones that were causing upheaval in places he didn’t necessarily want to worry about at the moment. Another tactic he used with great efficiency was to enforce the rules that had been laid out at the beginning of the game. As always, time had a way of blurring the concrete necessity of these rules, and truth be told, he sometimes became so involved in the game and its intrigues that he neglected to penalize the guilty ones who took liberties with his guidelines. When he finally did police the members of the game, he was swift and harsh in dealing with those who played loose and fast with the rules. Banishment was not uncommon, but was reserved for the most atrocious offenders. He was not above torturing players in order to understand the level of their transgressions and know who was complicit in their treachery. He wielded vengeance as righteousness, and woe to those who questioned his methods or laws.
One of his greatest tools was doubt. Sowed into the minds of specific pieces, it made for interesting outcomes. He sometimes chuckled at his genius in introducing this as an element of the game. Such was the subtle power of this weapon that it could creep into those he chose to raise to a level of importance and obliterate their very existence, causing them to spiral downward into despair.
He would, on occasion, allow cooperation and compassion to take hold of large swaths of the pawns in the game. This had benefits that suited him; vast societies were built, measures taken to help those in need, and happiness spread enough that the idea of hope was a burgeoning concept.
He could not let that sort of thing stand, though. He needed things like fear, and worry, and distrust, and hatred to have sway. It was so much more FUN when the pieces were at odds with one another. Peace was boring, and he could not suffer any more boredom. So he made certain that unrest was near constant. He stoked the fires of feuds. He changed physical elements of the game without telling the players. He especially loved adding natural calamities to the mix because they allowed a small bit of cooperation and empathy to come forth, but the devastation and unrest that resulted were too delicious to ignore. He giddily clapped his hands when violence erupted as a direct result of his modifying the elements of the game itself.
Once, on a whim, he decided the game needed a full reset. He decided to take an ironic tact; the board had substantial water pockets. What if he just…added more water? The chaos that would make would be absolutely beautiful. He entered the change, and within minutes pain and death filled the board, and he was pleased with his ad lib. With but a few pieces in play, however, he grew impatient and bored. In a fit of brilliance he decided to make himself known to the participants. But he did so cryptically, and in vastly different locales, and awaited the results.
Rather quickly, different versions of his story (which he imparted to each group of players in the exact same manner, to see how or if it would take) were recounted and written down. To his complete and utter surprise, the pieces of the game closest to each place he downloaded his story began following the version that was regaled by the recipients, even citing it as the only version of the story that could possibly be true. The factions argued and fought. Violence escalated beyond anything he ever saw. There were battles, great and small, and outright atrocities committed that even he, in his constant state of depravity, could not have envisioned. He reveled in his ability to manipulate the game, to make the pieces move as he wished.
He contemplated the names he was festooned with from the players: Yahweh, Mohammed, Odin, God, Satan, Jehovah, Allah, Krishna, The All, Alpha, Omega, Osiris, and a host of others. Strange and wondrous they all were, and how lovely that they made the game so much more fun and interesting for him.
He moved the pieces as he always did, and adored the chaos that ensued.
Oh how he loved to move the pieces.